GDC 2013: "Through the Grinder"

Earlier this year, senior technical game designer Wyatt Cheng delivered a detailed talk at GDC 2013 titled "Through the Grinder: Refining Diablo III's Game Systems." This talk focused on the power of iteration, revealing the many stages of design through which key systems like health recovery, combat controls, and character skills went through during the initial development of Di…
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Source: Battle.net

Posted in Diablo 3